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Nintendo VR Switch

Synopsis

Responsibilities 

Nintendo has yet to add an official VR headset into their product line. Known mainly for portable gaming, I wanted to know what it would be like to bring VR/AR to users.
 

By combining the two ideas Nintendo can create products that are up to date and traditional.

Brand Research / Ideation / Form development / CAD Skills

Duration

2023 - 14 Weeks

Category

Consumer electronics

This project is not affiliated with the brand nintendo

Brand Research

  • Nintendo Co., Ltd. is a Japanese multinational video game company headquartered in Kyoto, Japan. It develops, publishes, and releases both video games and video game consoles. Nintendo was founded in 1889 as Nintendo Karuta by craftsman Fusajiro Yamauchi and originally produced handmade hanafuda playing cards.

  • Created a world wide recognized franchises

  • Multiple Consoles

  • Merchandise/ Games

  • No VR/AR

Pitch: 

Create a handheld console that acts as a VR headset!

Handheld Console Market

VR Console Market

Design Themes

Modularity / Colors / Add-ons / Textures / Prints / Usage

Inspiration

Personalization / Trends / References to Older Models / Handheld 

Current State of VR (In a Nutshell)

  • Technology that stimulates environment users can interact with

  • Gaming, entertainment, automotive, health care, and retail industry

  • Will become more available over the years

  • Endless possibilities

  • https://www.youtube.com/watch?v=vz0UUVDt2ps   (For a quick introduction here is a video explaining VR/AR by GCFLearnFree. I do not own this video)

  • Nintendo has yet to incorporate VR into their product line

Technical Specs for Switch and Headsets

  • Headsets with Focal length of 45mm, 48mm, 52mm and 58mm. 

  • This Focal length is the distance between lens and the display screen which allows for adjustment of a sharper image.

  • Comparing the Meta Quest 2 headsets as it accommodate IPDs between 56 and 70 mm

  • Meta Quest 2 device featured with a weight of 503 grams

Needs

IPD or Inter Pulilatory Distance (distance from center) / Heat dissipation / Maybe Display and Lens distance adjustment / Face cushion / Head straps / Lenses / Buttons / ETC.

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Scenario

  1. Unpack switch

  2. Play with friends

  3. Go back home

  4. Take out portable VR set

  5. Unpack headset

  6. Continue playing handheld console

  7. Set up space for VR

  8. Place switch VR in headset

  9. Start console

  10. Play!

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Personalization 

Nintendo creates loads of personalized merchandise including colors and characters under brand.

Portability

Nintendo's family product line mainly consists of portable console that users can take where ever they go. In their most recent product, the Nintendo Switch, they were able to create something unique that stands out from their competitors. They were able to create a console that connects to your TV and a portable handheld device in one. My goal is to implement that same idea into a new product that includes virtual and augmented reality. 

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Connections

We've only seen the connection between headset be done with our phones. So how can I create a product that seamlessly combines VR/AR and handheld products? 

Ideations

Quick ideations done on photoshop / How might things work / Follow Nintendo family design

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Fits into headset

Outer screen protector

Two shoulder buttons

Similar to Nintendo Switch

Initial Concept: two part console with separate remotes

Revised Concept 2: one whole console

Rendering Ideations

Form Development

Final Renders

- Button

Power Button

Volume

+ Button

A/B/X/Y Button

Capture Button

Home Button

Air Vents

Right Trigger

Game Input

Aux

Camera Lense

Left Trigger

Camera for Augmented Reality Games

Power Button

Adjustable Nylon Strap

Branding and Manufacturer Symbols/Markings

Multiple Colorways

Original

Nintendo Blue

N64 Edition

Nintendo Red

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